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  • Serious Games Market Share, Industry Size, Growth, Opportunities and Forecast to 2027

     



    (I-SoftwareNews.Com, February 13, 2019 ) Worldwide Serious Games Market Analysis to 2027 is a specialized and in-depth study of the Serious Games Industry with a focus on the global market trend. The report aims to provide an overview of global Serious Games Market with detailed market segmentation by product/application and geography. The global Serious Games Market is expected to witness high growth during the forecast period. The report provides key statistics on the Market status of the Serious Games players and offers key trends and opportunities in the market.

    Serious games are games designed and developed for a purpose beyond only entertainment. They utilize the motivation levers of game design such as curiosity, competition, individual challenge, collaboration, and game media, including video games or board games with physical representation, through 3D immersion and avatars, in order to enhance the motivation of participants to engage in complex or boring tasks. The increased requirement for user engagement across enterprises and consumer brands and growing usage of mobile-based educational games are boosting the growth of the serious games market.

    Moreover, an explosion of the digital world and emergence of social networks are expected to provide significant opportunities to serious games market to grow in the coming years. However, lack of awareness among the end-users is one of the restraints that is anticipated to hinder the market growth.

    Get PDF Sample Copy of this Report @ https://www.theinsightpartners.com/sample/TIPRE00003100/?AB-ew

    Top Dominating Key Players:

    1. BreakAway, Ltd.
    2. Designing Digitally, Inc.
    3. DIGINEXT
    4. IBM Corporation
    5. ImpactGames, LLC
    6. Learning Nexus Ltd.
    7. MPS Interactive Systems Limited
    8. Nintendo Co., Ltd.
    9. Serious Games Solutions (Promotion Software GmbH)
    10. SuperBetter, LLC

    As leading companies in Serious Games Market continues to broaden their addressable market, by expanding its current product portfolio, diversifying its client base, and developing new applications and markets, all the prominent players faces an increasing level of competition, both from start-ups as well the leading global technology and industrial companies in the world. Various companies in the value chain are acquiring other local players and operating through joint ventures with retailers in the market to maintain their position in market and provide efficient solutions to its customers.

    Key Benefits-

    To provide detailed information regarding the major factors (drivers, restraints, opportunities, challenges, and trends) influencing the growth of the global Serious Games Market
    To forecast the size of the market segments with respect to four major regional segments, namely, North America, Europe, Asia Pacific, and the Rest of the World (Latin America and the Middle East & Africa).

    Serious Games Market – Global Analysis to 2027 is an expert compiled study which provides a holistic view of the market covering current trends and future scope with respect to product/service, the report also covers competitive analysis to understand the presence of key vendors in the companies by analyzing their product/services, key financial facts, details SWOT analysis and key development in last three years. Further chapter such as industry landscape and competitive landscape provides the reader with recent company level insights covering mergers and acquisitions, joint ventures, collaborations, new product developments/strategies taking place across the ecosystem. The chapters also evaluate the key vendors by mapping all the relevant products and services to exhibit the ranking/position of top 5 key vendors.

    The Serious Games Market report is a combination of qualitative as well as quantitative analysis which can be broken down into 40% and 60% respectively. Market estimation and forecasts are presented in the report for the overall global market from 2018 – 2027, considering 2018 as the base year and 2018 – 2027 forecast period. Global estimation is further broken down by segments and geographies such as North America, Europe, Asia-Pacific, Middle East & Africa and South America covering major 16 countries across the mentioned regions. The qualitative contents for geographical analysis will cover market trends in each region and country which includes highlights of the key players operating in the respective region/country, PEST analysis of each region which includes political, economic, social and technological factors influencing the growth of the market.

    Request for Buy Report @ https://www.theinsightpartners.com/buy/TIPRE00003100/?AB-ew

    Reason to Buy:

    Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Global Serious Games Market.
    Highlights key business priorities in order to assist companies to realign their business strategies.
    The key findings and recommendations highlight crucial progressive industry trends in the Serious Games, thereby allowing players to develop effective long term strategies.
    Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
    Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.
    Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation and industry verticals.


    The Insight Partners

    Sameer Joshi

    +1-646-491-9876

    sam@theinsightpartners.com

    Source: EmailWire.Com

    Source: EmailWire.com

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