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(I-SoftwareNews.Com, June 13, 2018 ) Global MMO Game market is expected to grow from US$ 10.32 billion in 2015 to US$ 26.65 billion by 2025 at a CAGR of 10.2% between 2015 and 2025.
Massively Multiple Online Gaming (MMOG) has been also witnessing this market trend that uses game design strategies to optimize user engagements. This is popularly known as Gamification. The emergence of gamification has led to creation of virtual world for the gamers where they get virtual economy, trade, currency and real time situations to deal with. With the help of gamification the developers successfully keep the players engaged into the game and also encourages them to spend more real money in order to receive the benefits over the games. This strategy has also facilitated the MMO game developers and publishers to generate more revenue by retaining old players along with attracting other people to get involve into these games.
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The report aims to provide an overview of Global MMO Games Market along with detailed segmentation of the market by genre, platform and revenue model across five major geographical regions. Global MMO games market is expected to witness high growth during the forecast period due to rapidly improvising internet and occurrence of Dot com boom across the globe in the entertainment and gaming applications.
The MMO Game market report focuses on an in-depth segmentation of this market based by genre, platform and revenue model. The geographic segmentation of the report covers five major regions including; North Americas, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SA). The regional market has been further bifurcated by respective countries. By revenue model free-to-play gaming market accounted for the largest share of the MMOG market in 2015; whereas, APAC region is expected to grow at the highest CAGR during the forecast period.
The MMO Game market report aims to provide an overview of global MMOG market with detailed market segmentation. Also, it analyzes the current MMO Game market scenario and forecasts the market till 2025. The report covers market dynamics effecting the market during the forecast period. Furthermore, the report analyzes the competitive scenario, geographic trends, and opportunities in the markets with respect to all geographic regions. The MMO Game market report also includes the detailed company profiles of the key players in the market along with their market strategies. The report also provide porterís five forces analysis and SWOT analysis for all company profiled in the report.
Global MMO Games Market Top Players
1. Activision Blizzard, Inc.
2. Electronic Arts (EA)
3. Giant Interactive Group Inc.
4. NCSOFT Corporation
6. NEXON Co., Ltd.
7. Gamigo AG
8. Tencent Holdings Limited
9. Jagex Games Studio
10. Ubisoft Entertainment SA
Objectives of MMO Games Market Report
To provide overview of the global Smart Agriculture market
To analyze and forecast the global Smart Agriculture market on the basis of components, application, size and technology
To provide market size and forecast till 2025 for overall Smart Agriculture market with respect to five major regions, namely; North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM), which are later sub-segmented across respective major countries
To evaluate market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend
To provide exhaustive PEST analysis for all five regions
To profiles key Smart Agriculture players influencing the market along with their SWOT analysis and market strategies
Key Insight of MMO Games Market
- Historical and Future Market
- Supply and Demand
- Price and Cost
- Drivers and Challenges
- Key Vendors
- Market Strategies
- Industry Value Chain
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