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  • The use of Augmented Reality and Virtual Reality is expected to Accelerate the Growth of Augmented Reality and Virtual Reality Market from 2018 to 2025

     



    (I-SoftwareNews.Com, October 18, 2018 ) The Global Augmented Reality and Virtual Reality Market Estimated to be US $4.25 Billion in 2015. The Augmented Reality and Virtual Reality market is estimated to reach US$ 130.01 Bn by 2025 from US$ 4.25 Bn in 2015. The virtual reality segment leads the global augmented reality and virtual reality market currently and is expected to lose its market share to the augmented reality segment. The market is expected to bloom and venture into many other applications areas, however, creating awareness among the target segment poses a challenge and needs to be addressed.

    Reason to Buy:

    Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global Engineering Software market
    - Highlights key business priorities in order to assist companies to realign their business strategies
    - The key findings and recommendations highlight crucial progressive industry trends in the Engineering Software market, thereby allowing players across the value chain to develop effective long term strategies
    - Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
    - Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
    - Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
    - Examine the political, economic, social and technology impact of the five regions namely: North America, Europe, Asia Pacific, Middle East & Africa and South America.

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    Though the AR and VR technologies are in the market since a decade, currently they have limited applications and some of the commercial ones are entertainment, education and gaming. The adoption rate is observed to below, as AR and VR are yet to enter the mainstream of market completely. The market is expected to bloom and venture into many other applications areas, however, creating awareness among the target segment poses a challenge and needs to be addressed.

    The AR and VR market is categorized on the basis of end-user industries which includes entertainment, retail, education, medical, aerospace & defense, and real estate among others. Also the market is bifurcated on the basis of components which includes sensors and semiconductor components. Geographically, the AR and VR market is divided into North America, Europe, APAC, MEA and SAM. North America holds the major share of the market in 2015, due to high adoption rate of the technology in various end-user industries and high inflow of investments towards new ventures and applications from major MNC`s such as Microsoft Corporation, Google, Inc. Facebook, Inc., and others. Thus, North America and Europe dominate the global augmented reality and virtual reality market, however, however Asia Pacific is estimated to gain the highest market share during the forecast period. South America is also entering the main stream of AR and VR market, the highest adoption is observed in entertainment segment and the overall growth of South America is estimated to reach 34.2% CAGR during the forecast period 2016 - 2025.

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    Some of the key players of AR and VR market include DAQRI LLC, Augmented Pixels Co., EON Reality, Inc., Innovega, Inc.,Total Immersion, Vuzix Corporation, Blippar, Oculus VR LLC, Microsoft Corporation, and Google, Inc. among others.

    Since the past decade, computer technology has been diversified into many innovative verticals. This has led to a revolution of the way of interacting and thinking of individuals. Some of the key trends in technology such as Big Data, artificial intelligence (AI), internet of things (IoT), 3D printing, cloud computing, home automation, communication systems, and augmented and virtual reality among others are key influencing factors and game changing trends for new businesses. In recent times, they are trending into many other applications to offer vivid experience to the consumers. Companies are using these technologies to attract customers and provide them with more features in buying or decision making experience.

    Table of Content:

    1. Introduction

    2. The Insight Partners Research Report Guidance

    3 Key Takeaways

    4 Global Augmented Reality (AR) and Virtual Reality (VR) Market Landscape
    4.1 Overview
    4.2 Market Segmentation
    4.2.1 Augmented Reality and Virtual Reality Market - By Technology
    4.2.2 Augmented Reality and Virtual Reality Market - By Components
    4.2.3 Augmented Reality and Virtual Reality Market - By End-User Industry
    4.2.4 Augmented Reality and Virtual Reality Market - By Geography
    4.3 Value Chain Analysis

    5 Global Augmented Reality (AR) and Virtual Reality (VR) Market - Key Industry Dynamics
    5.1 Key Market Drivers
    5.1.1 Increasing Smartphone and Tablet Market will pave the path for Augmented Reality
    5.1.2 Retail and Shopping Applications are Expected to Upsurge the Demand for AR and VR
    5.1.3 Big Data Visualization to Drive AR and VR Market
    5.2 Key Market Restraints
    5.2.1 Low Consumer Awareness and Expensive AR and VR Deployment
    5.2.2 Legal Issues May Hinder Augmented Reality Market
    5.3 Key Market Opportunities

    The Insight Partners

    Sameer Joshi

    +1-646-491-9876

    sam@theinsightpartners.com

    Source: EmailWire.Com

    Source: EmailWire.com

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